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Descarca Acum Lord of the Rings War of the Ring


The Lord of the Rings: War of the Ring is a 2003 real-time strategy game (RTS) developed by Liquid Entertainment, the makers of the previous Battle Realms and its expansion, Winter of the Wolf, and published by Sierra Entertainment. Set in J. R. R. Tolkien’s fictional Middle-earth, it expands upon the events of the War of the Ring as told in his fantasy novel, The Lord of the Rings.

Unlike the later RTS The Lord of the Rings: The Battle for Middle-earth by Electronic Arts, War of the Ring is unrelated to the films by Peter Jackson. The game is officially licensed by Tolkien Enterprises, as are other book-based (as opposed to film-based) Tolkien games such as The Fellowship of the Ring and The Hobbit



Gameplay

The game plays much like Warcraft III with added features, some previously used in Battle Realms. A similar layout and control system is used, and the player gets to control hero units with special abilities. Most regular units also have abilities of their own. The game also follows certain RTS conventions such as having rally points and controlling unit creation and purchase of upgrades at designated buildings.

Some features from Battle Realms that were carried over include toggleable walking and running for units and the ability to set buildings on fire. The game also emulates Battle Realms’ yin and yang system, where combat experience (or special actions) would provide a special resource that could be used to buy upgrades or units. This resource is called Yin or Yang in the previous game, depending on the faction being used, and is called Fate here. The player can use Fate Points (gained in combat) to summon heroes, purchase their special abilities, and activate special faction-specific Fate Powers that will aid him or her in gameplay (such as summoning an Ent or a Balrog). Also, some influence from Warcraft III can be seen. The Minions of Sauron must corrupt land with "war posts" before they can build upon it - similar to the Warcraft III Undead faction's "blight". When playing as the Free Peoples, one gets to control Huorns, similar to Warcraft Night Elf "Ancient Protector" units.

The game features Places of Power, monuments that award bonuses to all units (like increased armor or attack) if controlled by the player. The player takes control of one by either finding on the map (by having a unit go near it) or wresting it from the foe (killing guards, if any, or else taking it when left unguarded).

The game utilizes a more advanced graphics engine than does Battle Realms, with variable weather and lighting effects. The engine is able to generate eye candy such as blowing grass and units sporting bloodstained weapons after they have killed enemy units.

The game records the number of enemy units killed by each of the player's units as part of the interface when each is selected.




Campaigns

The game features a Good and an Evil campaign, in which one fights the War of the Ring from opposing sides. The game does not actually dwell on prominent battles such as the Battle of the Pelennor Fields (except for the Battle of the Hornburg, featured in the Good campaign) but rather presents scenarios based upon Tolkien’s writings (with varying degrees of license taken). For example, the Good campaign starts with Gimli and the Dwarves fighting the Orcs in the Iron Hills, and one Evil mission has Grishnákh destroying the Beacons of Gondor. A relatively more faithful scenario is the defense of Osgiliath with Boromir and Faramir.



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Category: My articles | Added by: Knight (2008-12-21)
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